by Julian Olivier
The workshop will explore artistic usages of 3d game engines, with a particular emphasis on using open source tools. The workshop will be directed by Julian Oliver, an artist internationaly known in the field.
Using Blender as a core development context, Julian will cover rapid protoyping, 3D modeling, event frameworks, game scripting (using Python) and the basics of networking your interactive project with PureData or MaxMSP. In the last day, Julian will introduce how engines such as Soya3D, Ogre3D and QuakeIII can be used for more ambitious projects, using techniques and strategies learned in the first phase of the intensive.