Wednesday 25.01 /// 11:00 - 16:00
More and more, artists from dance, theatre, circus, etc. are taking advantage of digital technologies to explore new connections between real and virtual worlds and to reinvent the relationship with the audience. Thus, the hybridisation, virtualisation and augmentation of live performance are redefining the boundaries of the stage space. This workshop will be focused on the development of new uses of immersive and interactive technologies adapted to the performing arts, which enhance the audience's experience.
We will propose to artists and creative technologists to explore new narrative forms, new relationships between performers and audience, and innovative technological solutions and their adaptation to the conditions and actual needs of live performance ("the stage", in all its modalities). The workshop is foreseen as a participative creative time to explore new ideas and concepts, including working in small group.
This workshop is made in collaboration with Dark Euphoria (Marseille, France) under the framework of Realities in Transition, a project cofunded by the Creative Europe Program of the European Union
Requirements
No specific requirements needed. This workshop is adressed at all persons being involved/interested in an artistic or creative technology practice involving XR or immersive/interactive technologies
Bio
Marie Albert is passionate about transdisciplinary innovation and the crossroads between art, science and technology. With more than 10 years of experience in the development of art & innovation projects (European program Horizon 2020 S+T+ARTS, art-science projects, fablabs, cultural venues), she joins Dark Euphoria at the beginning of 2021 to accompany and produce artistic projects (immersive and interactive experiences, digital artworks, augmented theatre...). Having a passion for the encounter of performing arts and immersive technologies, she is curating the event “Performing arts, digital stages” at Festival d’Avignon.
Charles Ayats is an author, director and immersive/interactive experience designer. He is passionate about making informative, meaningful, innovative, politically engaged work, in the form of web documentaries (such as, “Check-in”, “Pas si bêtes les Animaux”, and “Tati Express”), and video games, like Type:Rider, a three-part game on the history of typography, which he co-directed in 2013. Always on the look out for new forms of story-telling, he often participates in hackathons (Artgame weekend, StoryHack Tribecca/ Cern, Game in the city, HackLaMisère) as a way to enrich his previous experience and training (Cifap, Gobelins, Dixit, INA). A lover of virtual reality, he adapted Marc-Antoine Mathieu’s graphic novel SENS for VR (2016). He also co-wrote “7 Lives” an interactive tale in VR directed by Jan Kounen (2019) which mixes interactive 360° surround video with real-time 3D graphics, and “Le Cri” (2019) based on the painting The Scream by Edvard Munch. After making a short film in augmented reality, M.O.A (2020), adapted from Alain Damasio’s futuristic novel “Les Furtifs”, he is continuing his explorations into story-telling, bodies and space with projects in the sphere of live performance, such as Colonie.s and No reality now.
Raphaël Chênais is a technology enthusiast with a strong interest in extended reality (XR). He has an engineering degree from Arts & Métiers and is currently studying the design of interactive and immersive experiences at Gobelins/Enjmin. In November 2022, he joined Dark Euphoria as XR production manager to support and help develop artistic projects that blend reality and virtuality.