iMAL

30 Quai des Charbonnages
1080 Bruxelles
Art Center for Digital Cultures & Technology

Vincent Moulinet — Vincent Moulinet

Vincent Moulinet
Euro Permajam, from generative constraint to collective play

ABOUT

When technomaximalist aesthetics dominate the gaming hardware lifecycle, and thus the conditions of existence in the global south, how can we write a new narrative for the tension uniting play, technology, and planetary boundaries? Exploring the ideas of permacomputing developed by researchers, artists, hackers, and thinkers from Northern Europe, the Euro Permajam launched by Fabbula federates broader communities during a 48-hour game jam happening simultaneously in seven different countries.

From the use of free, libre, and open-source software to the accessibility of all games on any salvaged computer, the real-time media arts generated during this event are not mere technocritical metaphors but are political by design.

Vincent Moulinet is a Paris-based artist, curator, and game designer who utilizes real-time media and video games both as a driving force and a foundational methodology for research.

As a curator, he explores the tension between computation, planetary boundaries, and play by working with artists who envision alternative narratives for our relationship to technology. Mostly with Fabbula and Distraction.fun collective, he organizes exhibitions, playful events, research programs, and international game jams.

As an artist, his primary interests include the exploration of mutating biological architectures, planetary sentience, and queer practices, particularly examining sexual dissidence as an act of symbiosis with natural chaos.

vincentmoulinet.com
instagram.com/moulsssss
itch.io/jam/europeanpermajam

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