Polygonal Canyon is inspired by the first videogames, the Ciberpunk as well as from urban legends and the world developed from those virtual systems seen throughout the 80’s (such as Polybius and Tron. The video is a modification of the NES game Attack Animal Gakuen (1989). All of the formal elements are stirred up reducing the game to a battle in which the user has to try to fight against the attack of a series of hostile poligonal shapes, which might suggest a flux of indecifrable data at mercy to cybernetic laws. The layout of the game is an abstract cyberspace which conforms to a maya in 3 dimensions which extends itself unmercifully to infinity.
The search for these abstract experiences go along with the direction of the latest pieces developed by Entter (Raul Berrueco) and Goto80 (Anders Carlsson) in which they have suppressed practically all of the links with the real world in the search for a language proper to electronic art which references itself through different elements coming from software culture and virtual reality.