François Zajéga

François Zajéga est un artiste programmeur vivant et codant à Bruxelles. 
Après une formation d'infographie, une formation de dessin, une carrière professionnelle de web-designer/web-master comme employé et entrepreneur, il a exploré le monde scientifique à l'institut Numédiart de l'Université de Mons en tant que chercheur spécialisé dans le traitement vidéo et l'interaction homme-machine.

Il est aujourd'hui assistant dans la section arts numériques dirigée par Michel Cleempoel à Arts², l'école supérieure des arts de Mons. Il présente son travail dans des expositions et festivals internationaux, donne des conférences et organise des ateliers autour de la place de la machine dans la production artistique et du rapport entre les arts et la science. Il travaille actuellement sur un moteur de jeu basé sur Ogre3D et Puredata dans le cadre d'un projet nommé Polymorph.

La majorité de ses travaux utilisent des solutions libres.

polymorph.cool / frankiezafe.org

Activities

2019

Join us for an inspiring summer under the digital sun and discover how to write code, to build objects that connect to sensors, physical outputs or the internet, to build 3D models and print them, and much more!

2018

Godot is a libre videogame engine that allows beginners to get started with the creation of game-like experiences.

2018

Join us for an inspiring summer under the digital sun and discover how to write code, to connect your projects to sensors and physical outputs, to build 3D models and print them, and much much more!

2018

Blender is a powerful, free and open source 3D modeling software, used for animation, video games, data visualisation or designing objects for digital fabrication. Join us during these two afternoons, and let's discover the basics and possibilities of Blender!

2017

Join us for an inspiring summer under the digital sun and discover how to write code, to connect your projects to sensors and physical outputs, to build 3D models and print them, and much much more!

2017

Following up to our introduction to 3D modeling in February/March, we organise a more advanced workshop on Blender for 3D printing. During these two Saturday afternoons we will be exploring tools and techniques for parametric and generative design.

2017

Blender is a powerful, free and open source 3D modeling software, used for animation, video games, data visualisation or designing objects for digital fabrication. Join us during these two afternoons, and let's discover the basics and possibilities of Blender!

2016

Join us for an inspiring summer under the digital sun and discover programming, physical computing, digital fabrication, 3D-modeling and more!

2016

"I don’t know where this is going" is the second part of Iterations, a project investigating the future of collaborative artistic practices in a technologically networked context. The exhibition presents a collective installation by Pascale Barret (BE/FR), Miriam Raggam (AT), Claire Williams (BE/FR), François Zajega (BE), Julien Deswaef (USA/BE) and Annie Abrahams (NL/FR).

2016

Blender is a powerful, free and open source 3D modelling software, used for animation, video games, data visualisation or designing objects for digital fabrication. Join us during these two afternoons, and let's discover the basics and possibilities of Blender!

News

iMAL is pleased to host the next Blender-Brussels workshop on 22 November! This masterclass will be dedicated to using Blender for the Oculus Rift virtual reality headset.

The Blender-Brussels is a series of monthly free and open workshops dedicated to Python creative coding using Blender. Started by François Zajéga and Julien...